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![Manager Manager](/uploads/1/2/5/3/125339255/492198591.jpg)
Hi,
1) I used Qt for the GUI and wrote it in C++.
2) Kickboxing Manager took a year, but largely because I was still a student when I made it. I re-designed and re-wrote entire chunks of the game multiple times.
World Boxing Manager was intended to take two or three months, but ended up taking like six due to the added complexity and detail in the game. Since I was already addressing all of the balance issues with Kickboxing Manager, I figured I might as well go all the way and make the game much more complex and detailed outside the fight engine as well.
3) Lines of code... I've never actually bothered to count. Ballpark, maybe in the tens of thousands, like 20-30k? What's crazy is that it's probably LESS code than Kickboxing Manager in total - I'm a much better programmer now, so I was able to structure the code from the beginning in a much less wasteful way than before. World Boxing Manager, however, contains more code where it really counts.
The fight engine, for instance, is like four times more code than the engine in Kickboxing Manager, despite not including kicks or clinch attacks (knees, elbows, etc). This is because there are more things being considered during a match, like whether or not a fighter has used the same attack too often, or how much damage to the body he's accumulated and how it affects his actions, etc. Kickboxing Manager did none of this kind of stuff.
Hope this helps!
1) I used Qt for the GUI and wrote it in C++.
2) Kickboxing Manager took a year, but largely because I was still a student when I made it. I re-designed and re-wrote entire chunks of the game multiple times.
World Boxing Manager was intended to take two or three months, but ended up taking like six due to the added complexity and detail in the game. Since I was already addressing all of the balance issues with Kickboxing Manager, I figured I might as well go all the way and make the game much more complex and detailed outside the fight engine as well.
3) Lines of code... I've never actually bothered to count. Ballpark, maybe in the tens of thousands, like 20-30k? What's crazy is that it's probably LESS code than Kickboxing Manager in total - I'm a much better programmer now, so I was able to structure the code from the beginning in a much less wasteful way than before. World Boxing Manager, however, contains more code where it really counts.
The fight engine, for instance, is like four times more code than the engine in Kickboxing Manager, despite not including kicks or clinch attacks (knees, elbows, etc). This is because there are more things being considered during a match, like whether or not a fighter has used the same attack too often, or how much damage to the body he's accumulated and how it affects his actions, etc. Kickboxing Manager did none of this kind of stuff.
Hope this helps!
World Boxing Manager is a game in which you develop and manage the careers of young, hungry boxers desperate for glory. You scout and recruit fighters from a pool of amateurs who come to train at your gym - it's up to you to decide who to mold into championship material. World Boxing Manager for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.
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